Thursday, November 21, 2013

Dev 1.5 is done!

Hey everyone! 1.5 is ready and will be uploaded in the morning! We've been revamping just about everything but I think you're all going to love the new look. Have fun blowing up some pirates, and training Drones.
As always, more to come next update and stay tuned! Thanks!

Monday, September 16, 2013

Closing in, Alpha release coming in a few weeks!!!!

        Greetings from Titan High Command! In a few weeks, you and your colleges will be joining us on Saturn's Terrarian Moon to start your career in the United Terran Space Fleet.
        You'll be given a standard Assault Corvette, it will serve you well, should you utilize it. On Titan, We have many services to allow you build up your fleet, and discover the local system. At your current rank, you will not be permitted to warp out of the local system, but if you choose to complete enough missions, promotions will be available.

Friday, July 26, 2013

           It was a long fight that we were destined to lose from the beginning. The Leviathan and their slaves, the Mantus, had constructed a super weapon, capable of rendering a Class M planet, like our own, to a volcanic wasteland. This is the Eye of Dawn, the planet killer. We few, less than half of a percent of the Earth's population must now flee into the vast ocean of space, to find a home. Who knows what is out there. Who knows what villains lurk in the deep reaches of the unknown. We have only begun to test ourselves in the boundless universe, but now our small fleet, the last of our species, must set sail into the great void. And to our enemies that have forced us away, beware. One day we will be ready for you, and we will never forget our home.

Thursday, July 11, 2013

Monday, July 1, 2013

What to expect in the next update!

Work is getting done! Our engine is back up and we are utilizing new collaboration software to get things rolling on this project. Lot's of the bugs and problems have been addressed, and now we are working on expanding the game play, bit by bit!

  • Improved AI
  • Enemy Spawn points
  • Several new Enemy Ships
  • Expanded Trade System
  • More Bases, Terran and Pirate
  • Rudimentary Map System
  • Rudimentary Save/Load Feature
Stay Tuned my Loyal followers!

Sunday, June 23, 2013

Unity Is down!

The game engine that we have been using is down, and their help site is also down. This will cause a delay in our progress.
I hope that unity can get everything together quickly.
Stay tuned everyone!

Saturday, June 8, 2013

New DEV Build ready! 1.4.1

HI! This doesn't have all of the shiny new features I promised, but most of them are implemented. I'd like to think of this as more of a half update(or 3/4). This includes a Saturnian system full of trade stations, with varying prices based on their vicinity to material goods.
Also a menu system
an improved AI
improved weapons system
all with a lighter load on the graphics card!
Thank you for your support!

Friday, June 7, 2013

Work is slow, but gaining momentum

We are expanding the team a bit, and moving some jobs around. The project as a whole is starting to clean up. It is my intention that if we work at it, this update will be coming in the near future. I'm sorry that it's taken so long to get this going, but I don't want to make a sloppy game. I want this to be very clean. The sandbox mode of the game will be ready first, and then a story mode will be available. Stay tuned people!

Monday, May 27, 2013

Update coming in a few hours!

HEY EVERYONE!!! It's coming in a few hours, I just have to fix an issue that's causing the game to run slowly. It should only take a short while! If it doesn't come out tonight, it will be tomorrow afternoon. Sorry that it's running kinda late!

Thursday, May 23, 2013

Dev Build 1.5 out by this weekend

A lot of changes have been made this and last week for the upcoming update(1.5):

  • Improved graphics(and a lighter load on the graphics card)
  • Vastly improved AI(with obstacle avoidance)
  • Trading is now possible, and several star ports have been added on Titan and Rhea
  • a few Pirate Outbases
  • A training Mission
And for the next update(1.6) I hope to add:
  • A Research tree, A Shipyard and a System Map(s)
  • More Pirate Outbases, Rebel Stations, Bounty hunters
Keep an eye out for future updates, and thank you for your support!

Wednesday, May 22, 2013

New Update Soon

The newest Build should be up quite soon. We've worked out several issues with AI and almost made a rudimentary menu system. For the AI, all that needs to be done is a little bit of coding, and then the rest is easy setting up. for the menu system, nothing is really working yet, but it will take only a couple hours of work to get things like the missions and trading worked out.
A map system won't be available until next build, and with that we have a few other Ideas in mind...

Wednesday, May 8, 2013

More to Come

Now that I've had a few days to work, I've gotten a bit of progress. I reworked some of the AI, movement and Weapons to make the a little more fluid. I changed the cloud color on Titan, from a dull orange to a dull gray. I like that a bit better. I'm working on the links, but I should have a DevBuild ready by this afternoon.

I'm going to try to focus the team on getting a working menu system, including saving and loading and a full list of stats(money, Fleet strength, research, Rank, etc). After that We'll get into the story line and really tweak the AI. Eventually, I hope we'll be able to make the game playable on the slower running computers. At the moment my 2gb ram laptop can't handle it.

I've been debating what things there should be on the long distances between planets. Currently, it's about 5-15 minutes to get from one moon to it's closest neighbor. I was thinking that The player could be able to mine larger space rocks, and that every now and then You could be attacked by various enemies, Pirates, Bounty Hunters, Enemy fleets. But I want this game to pique people's interest beyond the fighting. I'm hoping to come up with some strange things that will happen by you as you're going to whatever place. Things that will make the player go "Hold on.... What is this?"

Friday, May 3, 2013

Eye of Dawn Development

At the moment, Eye of Dawn is fairly developed. The game is a 3rd person Flyer, where you play as a Pilot, fighting to save the fate of humanity. Beginning on the moon Titan, You learn to fly, navigate and battle in space and on the various worlds that you may travel to.

The governments of earth have long since abolished war at large. Peace had dawned and humanity began to discover that it was far from alone. Discoveries of new worlds, as vast and complex, with histories and cultures just as deep and numerous as our own, began a golden age for humanity. But such peace was not meant to last. Humanity began colonizing suitable worlds in the solar system, but soon war and chaos divided her once again. All the while, a threat loomed in the deep reaches of the galaxy. A war ridden race, full of greed and malice would hope to dominate them, but humanity is hard to control...

The Ringed Planet.
This is a screen shot of the upper atmosphere of Titan, looking at Saturn

There is still so much to do though. 

Currently, I wouldn't say this game is really playable. The player can fly through empty planets, and eventually come to an inanimate Pirate base that will eventually be a very hard boss fight. Many enemies are almost ready, but they have no obstacle avoidance, and that's harder than you might think to come up with. 
Also part of this game will be commanding other ships, although that will take a will for me to think up. 

Friday, February 8, 2013

Starting Out

So I've started two projects called Firelight, and Eye of Dawn. The first is a medieval adventure game. Eye of dawn is a space shooter/RTS game, based in something like year 2800. I'm using the unity engine to make them. Development is slow going. It would be great to have a few people who could program and do art and such. I have a friend who is helping me write the story line, Kelly, and another guy on music, Graham.